| Dimachaerus |     | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| Enfold |        | A throw that can be performed from Scutum. Pin your opponent to the ground and pound them with a single powerful punch. Useful as a way to break through the guard of an opponent who is expecting Scutum to be followed by a punch or kick. |
| Gladius |     | A devastating straight punch. Can be powered up by holding the attack button. |
| H Dimachaerus(1) |     | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| H Dimachaerus(2) |       | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| H Gladius |     | A devastating straight punch. Can be powered up by holding the attack button. |
| H Gladius(Charged) |     | |
| H Phalanx |     | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. |
| H Quadriga |     | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. |
| L Dimachaerus(1) |     | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| L Dimachaerus(2) |       | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| L Gladius |     | A devastating straight punch. Can be powered up by holding the attack button. |
| L Gladius(Charged) |     | |
| L Phalanx |     | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. |
| L Quadriga |     | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. |
| M Dimachaerus(1) |     | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| M Dimachaerus(2) |       | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| M Gladius |     | A devastating straight punch. Can be powered up by holding the attack button. |
| M Gladius(Charged) |     | |
| M Phalanx |     | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. |
| M Quadriga |     | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. |
| OD Dimachaerus(1) |      | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| OD Dimachaerus(2) |      | An uppercut with a wide swing followed by a second punch that slams an opponent to the ground. Useful when used out of normal or unique attacks to create combos. |
| OD Gladius |      | A devastating straight punch. Can be powered up by holding the attack button. |
| OD Gladius(Charged) |      | |
| OD Phalanx |      | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. |
| OD Quadriga |      | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. |
| OD Scutum |      | A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance. |
| Phalanx |     | Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure. |
| Procella |       | A sweeping kick that can be performed from Scutum. It is a low attack with long reach that cannot be blocked standing, making it useful for surprise attacks. |
| Quadriga |     | Hop forward with a powerful front kick. Useful as a surprise attack that allows you to close the distance with your opponent, and can also be used to tack on additional hits in combos. |
| Scutum |     | A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance. |
| Tonitrus(1) |       | A two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses. |
| Tonitrus(2) |         | A two-hit attack that can be performed from Scutum. The first hit is an overhead attack that cannot be blocked crouching, making it useful for penetrating defenses. |
| Parry Follow-up Version | — | |